NVIDIA Image Scaling Limited to DX11 GPUs, Not for Vulkan/OpenGL as is, Unlike AMD FSR

Some attention-grabbing info about NVIDIA’s newly open-sourced Picture Scaling expertise have come to mild. In response to customers on the Phoronix boards, in contrast to AMD’s FSR spatial upscaler, NVIDIA’s NIS is a D3D compute shader (FSR is a generic HLSL/GLSL shader appropriate with any API and {hardware}) restricted to DX11+ appropriate video games and programs. Moreover, NIS is way more summary and high-level in comparison with FSR which makes it onerous to customise and tweak relying upon the sport.

Through: JirayD

NVIDIA’s Picture Upscaler additionally seems to be a easy single-pass shader whereby upscaling and sharpening are each carried out throughout the similar cross. AMD’s FSR, alternatively, makes use of separate passes for every, making it a extra intricate shader. The truth that NIS isn’t moveable to Vulkan or OpenGL signifies that it may possibly’t be used on titles utilizing every other API apart from DX11+, rendering it ineffective for Linux and non-Home windows platforms. Ultimately, NIS seems to be a PR stunt greater than anything, making an attempt to undermine AMD’s promise that FSR will run on “nearly any PC”.

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