Halo Infinite PC Graphics Benchmark

Right now we’re looking at Halo Infinite’s graphics efficiency by testing over 30 Nvidia and AMD GPUs at three resolutions. We’ll additionally check out high quality preset scaling and VRAM necessities.

The Halo Infinite single participant marketing campaign was launched simply days in the past on December 8, and with this eighth most important entry within the Halo collection supersoldier Grasp Chief is again at it. For testing we’re utilizing a demanding part of the marketing campaign, which we discover appropriate for GPU stress testing and it’s doubtlessly much more constant than utilizing the multiplayer portion of the sport.

Halo Infinite’s multiplayer has been in open beta since November 15 and it is a free to play affair, which is extraordinarily cool and we want extra video games did this. Opinions have additionally been out for a short while. The sport has been nicely obtained with 80% constructive opinions on Steam from over 100,000 gamers who’ve given their 2-cents price.

Personally, I’ve discovered the one participant marketing campaign satisfying, it appears to run fairly nicely on modest {hardware} and I’ve not run into any bugs or stability points, in order that in itself is an enormous win nowadays. It’s additionally accessible on Steam, so you possibly can keep away from the Home windows Retailer in order for you, in order that’s good.

As for the sport engine, developer 343 Industries is utilizing their very own in-house “Slipspace Engine.” This was purposely constructed for Halo Infinite, though its roots belong to a closely up to date model of the Blam! Engine. The updates have afforded the developer extra inventive and technical freedoms and that exhibits on the sport’s environments and mechanics. The customized engine additionally permits Halo Infinite to evolve as a platform, with new content material, mechanics, and tales. It additionally permits Infinite’s non-linear and sprawling marketing campaign to perform with the addition of real-time exterior lighting created by an in-game day/night time cycle.

In fact, what we wish to know is how nicely optimized Halo Infinite is, and how much {hardware} you’ll need to play the sport at your required body fee.

Our benchmark cross has been performed within the Outpost Tremonius mission, ranging from when the blast door first opens. There’s a heap of enemies right here and a great deal of motion. With the issue set to benchmark mode, a.okay.a. simple, we may run previous all of the enemies and infrequently have been they in a position to kill us and spoil the benchmark cross… we’re simply too fast.

The check knowledge contains benchmarks for 33 completely different GPUs at 3 resolutions in addition to just a few further checks talked about earlier. We’re utilizing our Ryzen 9 5950X check system with 32GB of dual-rank, dual-channel DDR4-3200 CL14 reminiscence. Show drivers used are AMD’s Adrenalin 21.12.1 Non-obligatory and Nvidia’s GeForce Recreation Prepared Driver 497.09.

Let’s now bounce into the information…


Beginning with the 1080p decision, we discover GeForce GPUs on the high of our graph, with the RTX 3090 beating the 6900 XT by a snug 10% margin, whereas the RTX 3080 was additionally 10% quicker than the 6800 XT, so this one goes in favor of the inexperienced crew.

These high-end GPUs have been all good for round 90 fps or higher at 1080p, so not superb efficiency given the {hardware} getting used. That stated, earlier technology {hardware} nonetheless carried out very nicely. The RTX 2080 Ti, for instance, was good for 86 fps, inserting it simply forward of the RX 6800 and 3060 Ti…

The RTX 2070 Tremendous was additionally spectacular with 72 fps on common and that meant it was 22% quicker than the 5700 XT which is a big win, particularly given the 5700 XT has been discovered matching and even beating the dearer GPU in lots of current video games.

The brand new Radeon RX 6600 XT solely matched the previous-gen RTX 2060 Tremendous, which is a disappointing outcome, and the usual RX 6600 was slower than the usual RTX 2070. This can be a weak outcome for the lower-end RDNA2 GPUs and first-gen RDNA.

Pascal GPUs additionally had a weak exhibiting with the GTX 1080 Ti solely good for 54 fps on common and whereas it was nonetheless very playable, that’s solely RTX 2060 ranges of efficiency. Then we discover the RX 5700 with simply 53 fps on common and past that we’re down within the 40’s.

Ideally, you gained’t wish to go slower than a GTX 1080, as Vega 56 and the GTX 1070 have been good for simply 40 fps on common. The final playable playing cards embrace the 5600 XT and the 8GB model of the RX 5500 XT. As soon as once more, we’ve proof that 4GB graphics playing cards are not adequate, at the very least not with out closely compromising on visuals.

Bumping up the decision to 1440p sees Nvidia Ampere GPUs pull additional forward. Now the RTX 3090 sits at 90 fps on common, which is 14% quicker than the 6900 XT. The RTX 3080 is 11% quicker than the 6800 XT as nicely, which was good for 75 fps on common. These are all nice outcomes for the one participant expertise, and was only some frames quicker than the vanilla RTX 3070.

The Turing-based GPUs do nicely in Halo Infinite because the RTX 2080 Ti matched the RTX 3070, and that’s a finest case outcome for the previous-gen half. In the meantime, the RX 6800 was solely a fraction quicker than the 3060 Ti, which was just a little quicker than the 6700 XT.

The Radeon RX 6600 XT drops all the way down to 51 fps on common, which is about what we obtained out of the usual RTX 3060. This time the 5700 XT managed to match the RTX 2070 and 2060 Tremendous — a good outcome, however not practically as spectacular as what we have seen in different lately launched video games.

The 5700 XT managed to edge out the usual RX 6600, in addition to the GTX 1080 Ti. Then we’ve the RX 5700 beating the RTX 2060 adopted by the GTX 1660 Tremendous, 1660 Ti and GTX 1080. Past that we’re dropping all the way down to 30 fps making components like Vega 56, the GTX 1070, and slower GPUs unsuitable for these high quality settings.

Lastly we’ve our 4K benchmark and it’s fairly simple as only a few GPUs handle to push over 50 fps on common. Nvidia dominates the highest of our graph once more with the GeForce RTX 3090, 3080 Ti and 3080 all beating the 6900 XT, whereas the 6800 XT was good for 54 fps on common. Then we see the RTX 3070 Ti dropping all the way down to 50 fps, intently adopted by the RX 6800 and RTX 2080 Ti.

Something lower than that and we run into the low 40’s, so something slower than the Radeon RX 6700 XT or GeForce RTX 3060 Ti are unacceptable for clean 4K gameplay.

Preset Scaling

All of the checks above have been run utilizing the Extremely high quality preset, which is the very best accessible. However how a lot further efficiency are you able to squeeze out of those GPUs with decrease high quality settings?

Within the case of the Radeon RX 6900 XT, reducing the preset to Excessive boosted body charges by 11%, which is a minor enchancment. Then from Excessive to Medium we see an additional 17% enhance and from Medium to Low a large 44% increase for a 176 fps common.

Comparable scaling outcomes have been seen with the RTX 3090 which noticed a 15% efficiency uplift from Extremely to Excessive, then 14% from Excessive to Medium and at last 19% from Medium to Low. The low preset didn’t provide the identical type of increase that we noticed with RDNA2, however that is to be anticipated with Ampere at 1080p.

With slower GPUs we discovered comparatively related outcomes. AMD’s outdated Vega 56 and the GeForce GTX 1080 noticed a 15-18% enhance going from Extremely to Excessive, then a 17-20% enhance from Excessive to Medium after which a 26 to 33% enhance from Medium to Low.

Visible High quality Comparability

To place the preset scaling knowledge into perspective, watch the video under for a fast take a look at a visible comparability. Frankly, there isn’t an enormous distinction between these presets, particularly when evaluating Medium, Excessive and Extremely. Low stands out extra, with poorer lighting and shadow high quality. However general it’s fairly stunning simply how little distinction there’s between the varied presets and whereas we all know Extremely usually affords little or no over Excessive, and the efficiency distinction in Halo Infinite wasn’t large, the distinction between Medium and Extremely is minimal…

Among the extra noticeable variations embrace shadow particulars and crisper trying textures, particularly distant textures, however once more these are refined. In our opinion, the distinction for indoor environments with shorter draw distances are even much less apparent and we may simply discover ourselves taking part in utilizing the Medium preset if wanted.

VRAM Utilization

Right here’s a take a look at VRAM utilization akin to the part of the sport we examined (third mission known as Outpost Tremonius). Please do be aware that testing VRAM utilization shouldn’t be actual as completely different sections of the sport would require kind of reminiscence, so there’s an opportunity that the demand will probably be even larger in different components of the sport.

For 1080p, you need a minimal of 6GB when utilizing the Extremely high quality preset, and we definitely noticed proof of this with 4GB graphics playing cards struggling rather a lot at this decision.

Then at 1440p you’ll ideally need a minimal of 8GB, although GPUs just like the RTX 2060 performed advantageous. For these of you gaming at 4K, VRAM is much less of a priority within the sense that the majority GPUs able to delivering passable outcomes right here have greater than 8GB.

What We Discovered & Boosting Efficiency

First, let’s discuss high quality presets. Often we attempt to check at the very least two presets throughout all 30+ GPUs, however as an alternative we took a shortcut, settled on Extremely plus some moderately detailed preset scaling outcomes and a fundamental picture high quality comparability. What we discovered was that the majority players eager to squeeze extra efficiency out of their GPUs in Halo Infinite ought to give the Medium preset a strive, and it will increase efficiency by at the very least 30%.

… most players eager to squeeze extra efficiency out of their GPUs in Halo Infinite ought to give the Medium preset a strive, and it will increase efficiency by at the very least 30%.

Each the RTX 3090 and 6900 XT have been 30% quicker utilizing Medium against Extremely, whereas the GTX 1080 and Vega 56 have been each 38% quicker. For the older GPUs, that was the distinction between ~40 fps at 1080p to one thing nearer to 55 fps, and that is a huge effect on how easily the sport performs.

One other noteworthy point out is “Async Compute,” which might be discovered in the direction of the underside of the “Video” menu. For some motive this feature is disabled by default. All fashionable GPUs now assist Async Compute and we discovered that enabling that may increase body charges by 5-10%, relying on the standard settings and GPU.

For these of you cheerful to make use of the Medium preset at 1080p and are looking for a 60 fps expertise, this needs to be doable with a GTX 1080, 1660 Ti, 1660 Tremendous or Radeon RX 5700. For a similar efficiency utilizing Extremely you’ll require a 5700 XT, RX 6600, RTX 2070 or RTX 3060, so the {hardware} necessities on PC are fairly steep. Sadly, for these of you continue to clinging to older {hardware} such because the Radeon RX 580 or GeForce GTX 1060, you’ll want to make use of the bottom high quality settings for over 40 fps at 1080p.

Additionally of be aware, we aren’t alone in testing Halo Infinite and different nicely revered retailers like Pc Base, KitGuru and GameGPU have ran related checks with assorted outcomes. There’s a follow-up video on {Hardware} Unboxed that explains the place the variations lie and extra importantly why a few of these publications are reporting larger frame-rate averages with Radeon GPUs. In a nutshell, two of these websites used a benchmark run that isn’t as demanding, whereas the third one used the identical mission that we used for testing, and in that case the outcomes are an in depth match to ours. Neither result’s proper or flawed, however merely we’ve examined completely different components of the sport and so long as all GPUs have been examined beneath the identical circumstances, the outcomes are all legitimate.

Lastly, it seems as if Halo could be very CPU intensive. We performed the marketing campaign for an hour on a Ryzen 5 3600 and whereas efficiency was typically good, we noticed the CPU was continuously maxed out, typically hitting 100% load with a high-end GPU. RAM utilization typically hovered round 10 GB in complete when taking part in the sport, so this title needs to be completely playable with 16GB, however 32GB is at all times a pleasant luxurious.

Procuring Shortcuts:

Be the first to comment

Leave a Reply

Your email address will not be published.